logo

A platform for
Course building
Play with flair

Make it easy and teach it simple, play it exciting and learn it easily

  • Responsive
  • Building with AI
  • Gamification
  • Course Creation
  • Member Management
  • Multilingual
  • Game Environment
  • Quiz Creation

It's not about a new style of education،

We're talking about a different experience;

enjoyable،

game-oriented،

step-by-step،

The joy of learning, anytime, anywhere

Easy to learn, targeted, broken down steps

Gamification, a lasting learning path

Traceable, from the first moment to complete mastery

Experience a new style of education with the microlearning method, helping you deliver bite-sized content to your audience.

Education with the Microlearning Method

A platform for educators and content creators

With the solutions it offers, Unbord allows educators to produce highly engaging and enjoyable courses for their clients.

CHEMIST
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The excitement of learning, with real gamification!

The registration process from the start of course creation on Onbord will take less than 10 minutes.

How does the Logo platform work?

The registration process to start building courses on Unbord takes less than 10 minutes

1

Register on the platform

You can join the platform using your mobile number or Google account

Register on the platform
2

Getting started with the platform

You can start working with the platform by creating a course or creating a quiz

Getting started with the platform
3

Start creating a course

Course creation begins by choosing the name and characteristics of the course, and then you can build the learning path

Start creating a course
4

Learning path

The learning path consists of several units, each unit consists of several sets of steps, and each step is made up of several quiz stages

Learning path
5

Creating quizzes

Quizzes in Unbord come in single-choice, multiple-choice, and true/false formats that can be created classically or with artificial intelligence

Creating quizzes
6

Preview and publish

View and play your courses and quizzes before publishing, and publish them after you're confident

Preview and publish
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Unbord isn't just another platform; it's a different style of learning.

Everything, from the moment you join, is gamified to turn dry, hard education into an enjoyable experience.

Achievements

Achievements are cards earned during the process of working with the platform. These cards create joy and increase motivation to continue learning.

achievements

Gamification System

Unbord's gamification system is designed so you can earn experience, gems, and tickets in various courses, and use them to level up.

system

Missions

Missions in Unbord include monthly and daily educational tasks, with a reward at the end of each mission.

missions

Leaderboards and User Comparison

In every course, there is a leaderboard that ranks individuals based on their educational history, and users can also compare themselves with each other.

leaderboards

Research results from some universities on education through games

Gamification is effective when aligned with learning goals, not just an added layer after the main design.

Carnegie Mellon University

Carnegie Mellon University

Human-Computer Interaction Institute

Game mechanics can activate intrinsic motivation more than traditional teaching methods.

Stanford University

Stanford University

Professor Byron Reeves (Communications)

When designed well, games can effectively support deep learning by engaging students in complex problem-solving.

MIT

MIT

Education Arcade

Gamification boosts learning motivation but must be designed for meaningful experiences, not just 'fun'.

Harvard University

Harvard University

Multiple studies available

Gamification is effective when aligned with learning goals, not just an added layer after the main design.

Carnegie Mellon University

Carnegie Mellon University

Human-Computer Interaction Institute

Game mechanics can activate intrinsic motivation more than traditional teaching methods.

Stanford University

Stanford University

Professor Byron Reeves (Communications)

When designed well, games can effectively support deep learning by engaging students in complex problem-solving.

MIT

MIT

Education Arcade

Gamification boosts learning motivation but must be designed for meaningful experiences, not just 'fun'.

Harvard University

Harvard University

Multiple studies available

Gamification is effective when aligned with learning goals, not just an added layer after the main design.

Carnegie Mellon University

Carnegie Mellon University

Human-Computer Interaction Institute

Game mechanics can activate intrinsic motivation more than traditional teaching methods.

Stanford University

Stanford University

Professor Byron Reeves (Communications)

When designed well, games can effectively support deep learning by engaging students in complex problem-solving.

MIT

MIT

Education Arcade

Gamification boosts learning motivation but must be designed for meaningful experiences, not just 'fun'.

Harvard University

Harvard University

Multiple studies available

Gamification is effective when aligned with learning goals, not just an added layer after the main design.

Carnegie Mellon University

Carnegie Mellon University

Human-Computer Interaction Institute

Game mechanics can activate intrinsic motivation more than traditional teaching methods.

Stanford University

Stanford University

Professor Byron Reeves (Communications)

When designed well, games can effectively support deep learning by engaging students in complex problem-solving.

MIT

MIT

Education Arcade

Gamification boosts learning motivation but must be designed for meaningful experiences, not just 'fun'.

Harvard University

Harvard University

Multiple studies available

Warns against using just points/rewards; recommends narrative-driven gamification for long-term engagement.

University of Oxford

University of Oxford

Research from the Oxford Internet Institute

Gameful Learning isn't about playing games in class; it's about designing the learning environment to increase motivation and engagement.

University of Michigan

University of Michigan

Professor Barry Fishman

A learner thrives when they have tangible progress and are at the right level of difficulty.

Georgia Tech

Georgia Tech

Multiple studies available

Gamification is effective when it includes social comparison, cooperation, and long-term mastery.

UC Berkeley

UC Berkeley

Multiple studies available

Warns against using just points/rewards; recommends narrative-driven gamification for long-term engagement.

University of Oxford

University of Oxford

Research from the Oxford Internet Institute

Gameful Learning isn't about playing games in class; it's about designing the learning environment to increase motivation and engagement.

University of Michigan

University of Michigan

Professor Barry Fishman

A learner thrives when they have tangible progress and are at the right level of difficulty.

Georgia Tech

Georgia Tech

Multiple studies available

Gamification is effective when it includes social comparison, cooperation, and long-term mastery.

UC Berkeley

UC Berkeley

Multiple studies available

Warns against using just points/rewards; recommends narrative-driven gamification for long-term engagement.

University of Oxford

University of Oxford

Research from the Oxford Internet Institute

Gameful Learning isn't about playing games in class; it's about designing the learning environment to increase motivation and engagement.

University of Michigan

University of Michigan

Professor Barry Fishman

A learner thrives when they have tangible progress and are at the right level of difficulty.

Georgia Tech

Georgia Tech

Multiple studies available

Gamification is effective when it includes social comparison, cooperation, and long-term mastery.

UC Berkeley

UC Berkeley

Multiple studies available

Warns against using just points/rewards; recommends narrative-driven gamification for long-term engagement.

University of Oxford

University of Oxford

Research from the Oxford Internet Institute

Gameful Learning isn't about playing games in class; it's about designing the learning environment to increase motivation and engagement.

University of Michigan

University of Michigan

Professor Barry Fishman

A learner thrives when they have tangible progress and are at the right level of difficulty.

Georgia Tech

Georgia Tech

Multiple studies available

Gamification is effective when it includes social comparison, cooperation, and long-term mastery.

UC Berkeley

UC Berkeley

Multiple studies available

It's time to make learning enjoyable

Turn learning into an adventure: create your own learning paths and quizzes and enjoy learning with a twist of play!

Shark teacher